Hi there, I'm creating a minigame network.
I need to be able to update signs, receiving data from external servers on the network, but I have a slight problem.
My external servers need to send information to my hub server when no players are online, which means I cannot use [player].sendPluginMessage().
I believe I can use sockets, but I have no knowledge of this.
Any help would be greatly appreciated.
I need to be able to update signs, receiving data from external servers on the network, but I have a slight problem.
My external servers need to send information to my hub server when no players are online, which means I cannot use [player].sendPluginMessage().
I believe I can use sockets, but I have no knowledge of this.
Any help would be greatly appreciated.