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"Distributed" proxies

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Hello,
My friend and I each currently have a server setup, resulting in a total of two servers on two different IPs.

What I would not want to do is:
  • Setup a hub server
  • Setup a central proxy
  • Use a round-robin DNS
  • Enable "seamless/automatic" server teleportation
  • Maintain the same set of plugins/plugin-related features across servers
What I would like to do is allow synchronization of a player's inventory (and health) as the user [manually] teleports between...

"Distributed" proxies

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