Hello! (Sorry for my english).
I'm currently think how the biggest minigames network works.
I mean how they using database (which one, why, when) and how they transport data between servers?
Actually I using MongoDB for my servers. Every server (lobby/minigame) connect to mongodb and async getting informations. Its good practice? Or I should get information once and cache this in one place (meybe something like SocketServer) then other servers take data from this cache (SocketClient ->...
Network minigames server system databse.
I'm currently think how the biggest minigames network works.
I mean how they using database (which one, why, when) and how they transport data between servers?
Actually I using MongoDB for my servers. Every server (lobby/minigame) connect to mongodb and async getting informations. Its good practice? Or I should get information once and cache this in one place (meybe something like SocketServer) then other servers take data from this cache (SocketClient ->...
Network minigames server system databse.