Hello everyone.
I have a couple of proxy servers through which players connect to the main nodes. Players are distributed among them, through the round robin mechanism, balancing at the dns level. This design allows you to add backup proxy servers in case of a long-term attack, perform proxy maintenance without losing players access to the server and increase the bandwidth of the entire network.
However, there is a problem, the number of online servers on the server is divided by the...
Sync online count between multiple proxy servers
I have a couple of proxy servers through which players connect to the main nodes. Players are distributed among them, through the round robin mechanism, balancing at the dns level. This design allows you to add backup proxy servers in case of a long-term attack, perform proxy maintenance without losing players access to the server and increase the bandwidth of the entire network.
However, there is a problem, the number of online servers on the server is divided by the...
Sync online count between multiple proxy servers